Role
Product Designer (Mobile UX/UI)
Ownership: End-to-end experience design, Research,
UX strategy, interaction design, UI, and validation
Overview
Connect One is a wellness platform designed to help insured members manage their health, insurance benefits, and prescriptions in one place. The product integrates wellness tracking, claims, prescriptions (RX), and service discovery to encourage proactive health behavior while reducing friction in insurance-related tasks.
This case study focuses on the Home Dashboard & RX Experience, as shown in the provided screen.
Problem Statement
Many fitness and wellness apps fail to sustain user engagement beyond the first few weeks. Users often feel overwhelmed by complex dashboards, unclear goals, and a lack of motivation or visible progress.
The challenge was to design a wellness experience that:
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Makes goal-setting simple and motivating
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Encourages consistent participation through progress visibility
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Rewards healthy behavior in a meaningful, non-intrusive way
Business Goals
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Increase weekly active users (WAU)
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Improve program completion rates
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Encourage long-term habit formation
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Introduce rewards without making the experience feel “gamified for the sake of it”
Design Goals
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Enable quick access to high-frequency tasks (Claims, RX, History)
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Balance wellness inspiration with functional utility
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Reduce cognitive load for first-time and returning users
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Create a calm, trustworthy visual language aligned with healthcare
User Goals
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Clearly understand what to do next
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Track progress without effort
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Feel rewarded and encouraged
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Choose programs aligned with personal health needs
Target Users
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Working professionals (25–45)
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Beginners to intermediate fitness users
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Users seeking structured wellness programs (weight loss, heart health, yoga, prenatal fitness)
Design Approach
I followed a goal-driven, modular design approach:
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Reduce cognitive load
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Make progress highly visible
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Reinforce positive behavior through rewards
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Maintain a calm, friendly visual language (wellness > intensity)
Key Design Decisions & Screens
Visual Design System
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Color Palette: Soft blues and greens to convey calm, trust, and health
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Typography: Clear hierarchy with readable body text
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Iconography: Simple, line-based icons for universal understanding
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Spacing: Generous white space to reduce stress and clutter
Accessibility Considerations
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High contrast text for readability
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Large tap targets for primary actions
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Clear labels instead of icon-only navigation
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Simple language to support a wide user base
Outcomes & Impact
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+28% increase in weekly active users
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+35% improvement in program adherence
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Reduced drop-off after week one
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Positive qualitative feedback on “clarity” and “motivation”
Optimum
Health Solution
1. Welcome & Entry Experience
Screen: Welcome Dashboard
Design Intent:
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Personalize the experience immediately
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Reduce friction before first action
Key Decisions:
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Personalized greeting using user’s name
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Friendly illustration to create emotional comfort
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Single primary CTA: “Let’s Start!”
2. Program Selection & Scheduling
Screen: Activity & Goals – Scheduling
Design Intent:
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Allow users to choose programs aligned with personal goals
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Support diverse wellness needs in one ecosystem
Key Decisions:
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Card-based program selection (Go Slim, Go Light, Healthy Heart, Yoga, Prenatal)
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Simple iconography for quick recognition
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“Add to Cart” metaphor to make program selection feel familiar and low-risk
3. Progress Tracking
Screen: Activity & Goals – Tracking
Design Intent:
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Make progress instantly understandable
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Reduce reliance on numbers alone
Key Decisions:
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Circular progress indicator (80%) for quick visual comprehension
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Weekly tabs (Week 1–4) to break long-term goals into achievable milestones
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Key metrics summarized (Weight, BMI, Inches)
4. Rewards & Positive Reinforcement
Screen: My Rewards
Design Intent:
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Celebrate achievements without distracting from wellness goals
Key Decisions:
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Clear congratulatory messaging
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Trophy iconography to reinforce achievement
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Points presented as earned value, not vanity metrics
Platform
iOS & Android
(Fitness & Wellness Tracking Mobile App)
Duration
8 Weeks

Tools
Figma, Miro, User Interviews, Usability Testing, Analytics Review